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What
is Intellectual Property? > Study
Aids > Rewarding the Creator in the 21st Century
Rewarding
the Creator in the 21st Century
International
Symposium on Intellectual Property & Information Technology
1999
Held on 8 to 9 November 1999
Presentation
by Stephen SELBY
Director of Intellectual Property , Hong Kong SAR Government
Introduction
I am
convinced that entertainment-on-demand will continue to exist side-by-side
with traditional broadcasting. People will not always be able to
decide what they want to read, see of hear and will continue to
welcome having material pushed out for them to enjoy passively.
The channel-surfing couch potato will rule well into the next millennium.
That
means that the present-day structure for protecting broadcasting
will inevitably remain, and because broadcasting is a multimedia
event, all the structures to protect underlying rights will have
to remain intact as well.
I should
like to describe a number of paradigms for rewarding the creator
which are commonly employed today and look at how they fit into
future entertainment-on-demand developments. I have named these
paradigms: 'philanthropy', 'patronage', 'pay-per-view', 'collectivism'
and 'the factory floor'.
Philanthropy
'Philanthropy'
is a paradigm which, at least in the first instance, does not appear
to seek to reward the creator in economic terms at all. It is typified
by 'freeware' or collaborative efforts like the Linux project: Creators
or groups of creators develop a product and give it away at no cost
to the private and domestic end-user.
In
the case of the Linux project, the aim was to develop an open-architecture
version of the Unix operating system suitable for running on networks
of personal computers, or on the computer systems which provided
the backbone of the INTERNET itself. The 'open architecture' approach
meant that all the source code is made available publicly, and there
was no restriction on modifying it, improving it or developing inter-operative
systems with it.
In
practical terms, it means that the development and debugging team
was a disparate group of individuals, many linked through the INTERNET,
who could make their independent assessment of each module, point
out fix bugs, improve the utility of the original code or develop
further applications. It is claimed that this approach improved
the development cycle and reduced bugs.
It
is not entirely right to say that the Linux approach is completely
philanthropic: the concept embraces charging people in the normal
way if they exploit the code for commercial purposes. It is also
certainly true that the project has resulted in numerous spin-off
businesses based on packaging the Linux product. But the low price
of the Linux product on the market now reflects the fact that it
was largely started out life with no financial investment in its
development.
The
creator of such products may be rewarded by fulfilling an idealistic
goal such as the open-architecture ideal. Or he may benefit from
fame and the admiration from his peers. But the basic element of
this theme is that he forgoes financial reward - at least for a
time.
There
are very many variations of this theme. The most common is that
a product starts out as freeware, and once it becomes popular, the
creator starts to sell it. Other times, a third party sees commercial
value in a freeware product and buys out the rights. Yet another
scenario sees a free product gaining valuable advertising support,
so that the product itself remains free but the site from which
it is obtained carries commercial advertising.
Patronage
Patronage
has been around so long, it is probably one of those adjuncts to
that arts and sciences that will never die. It produced the works
of the great composers of the 17th to 19th Centuries. Nowadays we
usually refer to it as 'sponsorship' or paid advertising.
Clearly
sponsorship is a major factor in the development of INTERNET commerce
and in promoting creative effort.
Much
sponsorship is available in a way that does not make the creator
dependent on the sponsor. But by and large, creators who rely on
sponsorship - whether charitable or commercial - must face the issues
raised by his dependency: the implied influence over content by
the sponsor.
The
patron's influence is not necessarily something sinister. A commercial
patron will be largely motivated by the wish to have his name known
or promoted, so the products he sponsors need to remain popular.
He is after 'eyeballs'. So in a sense, this brings about a Darwinian
'survival of the fittest' in terms of INTERNET creation.
Unfortunately,
however, poor quality will not be the only victim of the 'survival
of the fittest': creations outside the popular mainstream are unlikely
to attract eyeballs, and therefore commercial sponsorship, and may
have to seek charitable sponsorship instead.
Some
people see the sponsorship paradigm as the trend of the future.
I do not agree. Commercial sponsorship has become popular because
it provides a source of revenue for certain sites while not exposing
viewers to the perceived risks of credit card transactions on the
Net. But this public resistance to INTERNET financial transactions
in bound to be eroded, and the place of patronage will be eroded
with it. It is no more than a stop-gap.
'Pay-per-view'
On
the web today, you can see the pay-per-view paradigm operating most
widely and efficiently in pornography sites. This suggests to me
a strange phenomenon: that the motivation to view pornography is
so strong among some people that all reservations about financial
transactions on the Net are overcome.
The
sites themselves rarely undertake the charging: this is left to
agencies who undertake the registration of people visiting the sites
and deduct payments from their credit card accounts. They obtain
the details of credit cards from the visitor, often under the pretense
that it serves as proof of the visitor's age. The fact that an independent
agency is collecting the fee for the true proprietor of the site
of often unknown to the visitor.
Having
said that this paradigm is widely used in pornography and the shadier
side of the web, I think there is much to commend it. The service
of the fee collection agency is to provide services to the web-page
owner on an out-sourced basis. They provide the technical infrastructure
and security for fee-collection for access to web-sites, and they
get their payment as a percentage of the fee they collect. Risks
from failures in security fall upon them, not the creator. They
provide the email and telephone customer service, often on the basis
of free-phone numbers. They have no interest in the content of the
web-sites they serve (usually the less they know, the better they
like it), and there will rarely be a conflict of interest with the
creator of the content.
Dissociating
myself from the dubious content of the websites they support, I
find the business approach of the collection agencies admirable.
Their customer service is prompt and helpful; they are reasonably
conscientious about customer data; and they are quick to rectify
and cancel charges on the slightest suspicion that credit card information
they have been given is fraudulent.
Probably
the greatest impediment that these services face at present is customers'
suspicion of on-line credit card transactions. That issue no doubt
accounts for their readiness to avoid any situations where they
might be associated with credit card fraud.
Collectivism
I am
aware of two main ways that this paradigm operates. One is pure
socialism and the other is the operation of licensing and collecting
societies.
A purely
socialist approach would envisage no copyright royalties payable
to the creator. Instead, his intellectual property belongs to the
state (indeed there is no concept of 'private property') and the
state provides the author with a living. This system has operated
in China before, and presumably operates in North Korea today. It
is just fine, except that such socialist states have traditionally
had vested interests in direct conflict with free expression by
creators.
It's
alter-ego, now adopted by socialist and capitalist countries alike,
is the collecting society. The creator is deemed to belong to a
collective of writers, musicians, performers, recording studios,
artists or whatever. Unlike the fee-collection agency I described
earlier, they collect in respect of the whole repertoire on a time-charge
basis, and they actively market to retailers who broadcast works
or exploit works commercially in each territory, rather than seeking
to charge the end-user.
Clearly,
this paradigm has limitations on the INTERNET. It is too broad-brush
in its approach because it is based on the anticipation that all
the end-users will receive works through performances or packaged
broadcasts of works that the collecting society has licensed. But
the very essence of the INTERNET is that it is distribution to the
individual at a time and place of his choosing.
As
I have mentioned, traditional broadcasting is unlikely to be pushed
out by entertainment-on-demand because of the generally passive
nature of Joe Public. So the collecting society paradigm is not
headed for extinction; but it is not the answer to rewarding the
creator in the 21 century either.
The
factory floor
Creative
work has, of course, not been restricted to the artist in his studio
or writer at his desk. The great majority of creative copyright
works, both in terms of dollar value and volume, are produced on
the factory floor, be it the newspaper office, film animation studio,
the advertising agency or the software development company. Thus
by far the greatest proportion of creators are just employees destined
to receive a salary for their regular monthly output.
Clearly
this paradigm is not set to change. What it means, however, is that
the creator is 'taken care of' and we have to consider rewarding
the investor. In fact, the huge majority of all copyright license
fees paid by end-users nowadays go to reward investors and not creators.
In fact, the proposition that 'laws protecting intellectual property
reward the creator' must be one of the world's more blatant distortions
of the truth.
Conclusion
'The
world is not yet a single political unity, and probably never will
be. Differing laws, jurisdictions, markets and economic conditions
will continue to exist.'
These
safe and comfortable assumptions have been attacked like an irreversible
disease by the INTERNET. There is now a 'fourth world'. The spirit
in which the INTERNET protocols have been developed and deployed
have had as an underlying theme the assumption that political and
commercial entities should not be permitted to rule or regulate
or censor or tax the Fourth World's activities.
To
me at least, the answer to rewarding the 21st century Fourth-World-creator
in the INTERNET and wireless digital distribution environment is
blindingly obvious. Only a distributed digital system specifically
designed to assist those who wish to collect fees on the INTERNET
will be able to do the job. Law will not help: you cannot get tolls
from drivers rushing past on the highway at 100 kph by waving rule-books
at them: you have to have a turnstile and cash collector.
Thus
I conclude that all of the paradigms I have described above will
continue to exist, because many of the traditional ways of distributing
creative works will continue to exist. But the digital collection
agency so favoured by INTERNET porn sites is my favourite horse
to pick for the Fourth World in the 21st Century.
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